- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Patent holdings for IPC class A63F 13/424
Total number of patents in this class: 206
10-year publication summary
16
|
19
|
24
|
23
|
23
|
29
|
14
|
19
|
34
|
10
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5162 |
28 |
Voyetra Turtle Beach, Inc. | 461 |
17 |
Microsoft Technology Licensing, LLC | 51439 |
12 |
STEELSERIES ApS | 321 |
12 |
Sony Interactive Entertainment LLC | 1946 |
11 |
Electronic Arts Inc. | 1690 |
6 |
Disney Enterprises, Inc. | 6012 |
5 |
Sony Interactive Entertainment Europe Limited | 750 |
5 |
Sony Corporation | 32931 |
4 |
CK Materials Lab Co., Ltd. | 87 |
4 |
Magic Leap, Inc. | 3028 |
4 |
Performance Designed Products LLC | 204 |
4 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
4 |
Universal City Studios LLC | 2218 |
4 |
Nintendo Co., Ltd. | 3001 |
3 |
Google LLC | 38759 |
3 |
IGT Canada Solutions ULC | 1098 |
3 |
Bunch Live, Inc. | 7 |
3 |
Apple Inc. | 50209 |
2 |
AT&T Intellectual Property I, L.P. | 9886 |
2 |
Other owners | 70 |